

SC: How long have you been making Quake mods/levels? In the Quake community, I have made levels, textures, and tools for Quake and Quake 2, created the level design forum Func_Msgboard and created the quake engine port Fitzquake. I've been in the games industry for about two decades working as a level designer on a lot of different games - mostly first- and third-person shooters but I also worked on an MMORPG and a couple of mobile casual games. JOHN FITZGIBBONS: I'm John Fitzgibbons, known as metlslime in various online communities. SLAYERS CLUB: Thanks for joining us! Share some background info on yourself for our readers. Since we’ve been fortunate enough to feature Christian’s incredible creations on previous Nods to Mods, (ICYMI, check out our interviews for Honey and Terra,) we’ll be focusing on John for the Shambler’s share of answers today!
#Quake map pack machinegames mod
Let’s give a warm Nods to Mods welcome to newcomer and Rubicon 2 co-creator, John Fitzgibbons! This mod was co-created with someone who’s no stranger ‘round the Quake scene: Rubicon 2 co-creator, Nods 2 Mods veteran and Senior Level Designer at MachineGames: Christian Grawert.
#Quake map pack machinegames free
I don't even like the Machinegames episodes but I think I'd still rather play them than this.Welcome back to another Quake edition of Nods to Mods, where we sit down with community creators to get a closer look at their process! We’re so excited to be featuring Rubicon 2, an amazing free mod and Add-on combo, now available for the re-release of Quake! Originally released on community hubs in 2011, Rubicon 2 contains three large single-player levels (plus a start map,) new enemies, sounds, textures, models, hazards and more! Frankly, while some valiant attempts were made here or there (shout out to the composer), this is overall a worse expansion compared to the first one in every way and hardly compares to the more popular (and free) Quake total conversion mods. There are few standouts, including the hell spawn (a spawn that can clone itself, annoying but at least somewhat original). The two new single player powerups are a belt that makes you jump higher and what is essentially a "partial" pentagram of protection. The expansion gets considerably weirder from there, with various enemies that generously could be called "super" versions of a handful of the existing enemies and various guns that could similarly generously be called super versions of the original weapons. When it comes to the fights, you either get locked in "elevator sections" or an egregious misunderstanding of the mechanics of the game, beginning with the second level where you fight a shambler that's perfectly locked in a cage so as to not hit you, and then minutes later fight a shambler in a totally bare cubic (one-texture, of course) room before even getting the SNG or thunderbolt. There are a few interesting architectural features here or there but the majority of both episodes is just one-textured "Pitfall" hallways with one trap to jump through after another. There are a I've bought this every time it was released but I only got around to replaying it recently, and I have to say. I've bought this every time it was released but I only got around to replaying it recently, and I have to say.
